GAME CONTROLS
USE GAMEPAD OR
KEYBOARD AND MOUSE:
W, S, A, D:
pioneer move
Mouse or keyboard arrows:
aiming
Q:
take / throw away tool
E:
switch tool
Mouse buttons or right Ctrl & Shift:
activate tool
F:
hold to enter or exit the vehicle
Left Shift:
brake vehicle
+, -, Z:
zooming
F9:
reset scene
F2:
switch game mode / edit mode
ENGINE
MAIN FUNCTION KEYS
F2:
switch game mode / edit mode
Ctrl + F2:
enable / disable player control while in edit mode
Alt+Enter:
switch full-screen / windowed mode
Z:
zoom to default
Arrows or right mouse button + move mouse:
scroll picture (edit mode only)
+, -, Mouse wheel:
picture zooming
P:
pause / resume
O:
pause / play one frame
F9:
reset scene
`(backquote) + mouse drag:
add one gauge
Ctrl + `(backquote):
delete all gauges
Ctrl + Shift + F9:
quick determinism test
F10:
play a recording
Ctrl + F10:
save a recording
Ctrl + Shift + F10:
load a recording from file and play it
Ctrl + Shift + R:
render frames to jpg files on disk (exports to Recordings folder)
Ctrl + F:
play all 2x faster
Ctrl + Shift + F:
play all 10x faster
Ctrl + F1:
show / hide process log
Ctrl + Shift + F1:
enable / disable parallelism
EDIT MODE
F1:
help
F2:
switch game mode / edit mode
Shift + F2:
show / hide editor windows
F3:
texture library
F4:
blueprint editor
Ctrl + F4:
sound library
F5:
scene library
F6:
blueprint library
F7:
particle system library
F8:
Lua console
Ctrl + F8:
Lua errors report
F9:
Reset simulation
0..9:
choose what is being edited (scene, object, joint, blueprint, ...)
F11:
switch edit window internal / external
F12:
switch all edit windows internal / external
Ctrl+F4:
switch assembly control in edit mode
Ctrl+F3:
refresh all editor windows
L:
switch scene lighting on/off
K:
switch scene discovery map on/off
physics stuff:
U:
pull all objects to mouse
Ctrl + Shift + G:
show / hide physics info
Ctrl + Shift + H:
adjust physics float number decimals digits shown
Ctrl + Shift + T:
show / hide terrain vectors
Ctrl + Shift + Y:
show / hide grid
Ctrl + Shift + X:
show / hide object penetration springs
Ctrl + Shift + C:
show / hide object penetration contacts
Ctrl + Shift + V:
show / hide object outer border
Ctrl + Shift + B:
show / hide object triangles
Ctrl + Shift + N:
show / hide object impulses
Ctrl + Shift + M:
show / hide object move vectors
Ctrl + Shift + J:
show / hide joints and constraints on them
Ctrl + Shift + , :
show / hide object's elastic springs
Ctrl + Shift + . :
show / hide object's elastic point velocities
Ctrl + Shift + L:
show / hide object piles
EDIT - TERRAIN
Mouse click:
select object
Shift + mouse click:
add object to selection
Ctrl + mouse click:
remove object from selection
Ctrl + Z:
Undo one change (applies to terrain objects, layers and activity changes too)
Ctrl + Shift + Z:
Redo one change (applies to terrain objects, layers and activity changes too)
S + mouse drag:
scale objects
A + mouse drag:
rotate objects
Q:
X-flip selected objects
W:
Y-flip selected objects
D:
switch bezier / rectangular edit
F:
show / hide edit buttons
Shift + mouse drag on rectangular scaling:
uniform scale
Insert:
create object under mouse with texture that is selected in texture library
C or Ctrl + Insert:
clone selected objects
Delete:
delete selected objects
Home:
send selected objects to back
End:
bring selected objects to front
Ctrl + Home:
move selected objects to farther layer
Ctrl + End:
move selected objects to closer layer
Ctrl+Shift+Page up / Page down:
change object texture next / previous
'[' , ']' :
set selected objects collisions off, on
EDIT - BLUEPRINT
In viewport:
Insert:
create blueprint in the scene under the mouse cursor
In blueprint edit window:
Common keys:
TAB:
switch edit objects / joints / poses
Arrows or Mouse right button drag:
move viewport
Mouse wheel or + and -:
zoom viewport
Z:
zoom vieport to default
Editing blueprint objects:
Mouse click:
select object
Mouse drag:
move selected object (works only if object is not jointed)
Shift + arrows:
move selected object by 1 meter (works only if object is not jointed or is a master object)
Shift + Ctrl + arrows:
move selected object by 1 centimeter (works only if object is not jointed or is a master object)
Crtl + mouse drag:
rotate selected object (works only if object is not jointed)
Insert:
duplicate selected object and move to right by 1 meter
Delete:
delete selected object
Editing blueprint joints:
Mouse click:
select joint
Shift + mouse drag:
move joint point on object A
Ctrl + mouse drag:
move joint point on object B
Ctrl + Shift + mouse drag:
change joint angle
Insert:
automatically joint all objects at mouse position
Delete:
delete selected joint
Editing blueprint particles:
Mouse click:
select particle system
Editing blueprint lights:
Mouse click:
select light
Editing blueprint poses:
Mouse click:
select object
Mouse drag with object:
rotate object on joint
Mouse drag on poses timeline (from left to right):
select poses to loop a part of animation
Page up / page down:
select previous / next pose
Space bar:
play / stop the animation
Ctrl + Z:
undo one change
Ctrl + Shift + Z:
redo one change
EDIT - MOVABLE OBJECT (MO)
Drag objects with mouse and move around. Add Shift key to apply less pull force.
I:
init selected object at mouse position
U:
pull all objects to mouse position
Insert:
add new object made by texture that is selected in texture library
EDIT - PARTICLE SYSTEM (PS)
Mouse click:
select particle system
Shift + mouse drag:
move particle system
Ctrl + mouse drag:
edit particle system velocity
Ctrl + Shift + mouse drag:
edit particle system line
EDIT - ACTIVITY
Mouse click:
select blueprint
Insert:
add blueprint at mouse position
Delete:
delete selected blueprint
Mouse drag:
move selected blueprint start position